SmitearWebGL.Core.Geometry.AdjacencyInfo = Class.extend(
{
	init : function()
	{
		this.triangles = null;
		this.vertices = null;
		this.uvs = null;
		this.indices = null;
	}
	,
	release : function()
	{
		var i, len;
		
		for ( i = 0, len = this.triangles.length; i < len; ++ i )
		{
			this.triangles[i].release();
		}
		
		for ( i = 0, len = this.vertices.length; i < len; ++ i )
		{
			this.vertices[i].release();
		}
		
		this.triangles.splice( 0, this.triangles.length );
		this.vertices.splice( 0, this.vertices.length );
		this.uvs.splice( 0, this.uvs.length );
		this.indices.splice( 0, this.indices.length );
		
		this.triangles = null;
		this.vertices = null;
		this.uvs = null;
		this.indices = null;
	}
}
);